
"DOTAAbilities"
{
	//-------------------------------------------------------------------------------------------------------------
	// 布帽
	"item_0001"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8001"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0001"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0001"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 布鞋
	"item_0002"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8002"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0002"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"90"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0002"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 布衣
	"item_0003"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8003"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0003"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0003"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九瓣天龙散
	"item_0004"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8004"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0004"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"Model"								"models/plant_collection/mod_flower/mod_flower_001_b.vmdl"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灵草
	"item_0005"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8005"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0005"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"Model"								"models/plant_collection/mod_flower/mod_flower_003_a.vmdl"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼皮
	"item_0006"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8006"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0006"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木材
	"item_0007"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8007"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0007"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"Model"								"models/props_gameplay/branch.vmdl"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 兰叶
	"item_0008"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8008"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0008"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"Model"								"models/plant_collection/mall_big_plant01/mall_bigleaves_plant01_medium.vmdl"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水网
	"item_0009"
	{
		"ID" 								"8009"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0009"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_POINT"
		"ItemCost"							"40"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"AbilityCooldown"					"5"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"capture_duration"		"1.0"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"10.0"
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 琅琊帽
	"item_0010"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8010"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0010"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0010"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 碧石翠玉戒
	"item_0011"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8011"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0011"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0011"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灵草挂饰
	"item_0012"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8012"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0012"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0012"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 金鳞挂饰
	"item_0013"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8013"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0013"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0013"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
			"modifier_item_0013_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 银鳞戒指
	"item_0014"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8014"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0014"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"450"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0014"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0014_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0014_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0014_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0014_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0014_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
			"modifier_item_0014_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 行云戒指
	"item_0015"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8015"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0015"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0015"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 流水鞋
	"item_0016"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8016"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0016"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0016"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 落日靴
	"item_0017"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8017"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0017"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0017"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼皮衫
	"item_0018"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8018"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0018"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"900"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0018"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 猎户服
	"item_0019"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8019"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0019"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"750"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0019"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天蚕衣
	"item_0020"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8020"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0020"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0020"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 碧河甲
	"item_0021"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8021"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0021"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0021"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 壮水散
	"item_0022"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8022"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0022"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"90"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
        {
        	"01"
        	{
        		"var_type"			"FIELD_FLOAT"
        		"duration"			"60.0"
        	}
        	"02"
        	{
        		"var_type"			"FIELD_FLOAT"
        		"heal_percent"		"2.0"
        	}
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼心
	"item_0023"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8023"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0023"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 露灵白草
	"item_0024"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8024"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0024"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼牙挂饰
	"item_0025"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8025"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0025"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0025"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼牙
	"item_0026"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8026"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0026"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 红花
	"item_0027"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8027"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0027"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 白草冠
	"item_0028"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8028"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0028"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0028"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水草
	"item_0029"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8029"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0029"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 珍珠
	"item_0030"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8030"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0030"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山妖铁环
	"item_0031"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8031"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0031"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0031"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山妖腰带
	"item_0032"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8032"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0032"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"450"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0032"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁
	"item_0033"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8033"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0033"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 小还丹
	"item_0034"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8034"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0034"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"1"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "10.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "10.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "10.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// C级晶石
	"item_0035"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8035"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0035"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天师道冠
	"item_0036"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8036"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0036"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"450"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"150"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0036"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 白云冠
	"item_0037"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8037"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0037"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"750"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0037"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙戒
	"item_0038"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8038"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0038"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0038"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙腰带
	"item_0039"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8039"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0039"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"900"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"50"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0039"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
			"modifier_item_0039_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 治水法器
	"item_0040"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8040"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0040"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen_pct" 		"1"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0040"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE" "%bonus_mana_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
				}
			}
			"modifier_item_0040_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"regen_mana" 		"%attack_regen_mana"
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁剑
	"item_0041"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8041"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0041"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_radius" 			"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_percent" 			"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0041"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0041_cleave_attack"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"CleaveAttack"
					{
						"CleavePercent" 	"%cleave_percent"
						"CleaveRadius" 		"%cleave_radius"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 疾行靴
	"item_0042"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8042"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0042"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"675"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"reduction_cooldown" 		"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0042"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE" "%reduction_cooldown"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天师鞋
	"item_0043"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8043"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0043"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"825"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0043"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 行铁履
	"item_0044"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8044"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0044"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0044"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙甲
	"item_0045"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8045"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0045"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1350"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0045"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天师道服
	"item_0046"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8046"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0046"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0046"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 奇门甲
	"item_0047"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8047"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0047"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"900"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0047"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水妖皮盔
	"item_0048"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8048"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0048"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"900"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0048"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼王战甲
	"item_0049"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8049"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0049"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0049"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 红尘丹
	"item_0050"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8050"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0050"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"90"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type" 			"FIELD_FLOAT"
				"duration" 			"60"
			}
			"02"
			{
				"var_type" 			"FIELD_FLOAT"
				"incoming_damage_percentage" 			"-15"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水妖皮靴
	"item_0051"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8051"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0051"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"800"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0051"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水妖皮甲
	"item_0052"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8052"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0052"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0052"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山妖魔戒
	"item_0053"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8053"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0053"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0053"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁匕首
	"item_0054"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8054"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0054"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"55"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0054"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0054_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁刀
	"item_0055"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8055"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0055"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0055"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0055_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0055_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0055_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0055_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0055_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁杖
	"item_0056"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8056"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0056"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0056"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铜铁枪
	"item_0057"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8057"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0057"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0057"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0057_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 千年寒铁
	"item_0058"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8058"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0058"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 蜀山令牌
	"item_0059"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8059"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0059"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大还丹
	"item_0060"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8060"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0060"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"1"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// B级晶石
	"item_0061"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8061"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0061"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凤仙冠
	"item_0062"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8062"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0062"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0062"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 盘龙戒指
	"item_0063"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8063"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0063"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0063"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铁门刻印
	"item_0064"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8064"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0064"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0064"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒铁剑
	"item_0065"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8065"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0065"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_radius" 			"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_percent" 			"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0065"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0065_cleave_attack"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"CleaveAttack"
					{
						"CleavePercent" 	"%cleave_percent"
						"CleaveRadius" 		"%cleave_radius"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙纹履
	"item_0066"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8066"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0066"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0066"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 缠水服
	"item_0067"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8067"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0067"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0067"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 避水珠
	"item_0068"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8068"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0068"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水妖护盾
	"item_0069"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8069"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0069"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0069"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// A级晶石
	"item_0070"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8070"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0070"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神仙百草冠
	"item_0071"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8071"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0071"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1050"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0071"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六合卜玉
	"item_0072"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8072"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0072"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0072"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖魂之玉
	"item_0073"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8073"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0073"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0073"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0073_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0073_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0073_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0073_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0073_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天云碎靴
	"item_0074"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8074"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0074"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0074"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 万道六环甲
	"item_0075"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8075"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0075"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1350"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0075"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖王镜
	"item_0076"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8076"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0076"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0076"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 狼妖内丹
	"item_0077"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8077"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0077"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"1"

		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "04"
            {
                "var_type"                   "FIELD_INTEGER"
                "exp"            			 "1000.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "20.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "20.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"          "20.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"          "20.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "20.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// S级晶石
	"item_0078"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8078"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0078"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魔炼石
	"item_0079"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8079"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0079"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖化石
	"item_0080"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8080"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0080"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 仙晋石
	"item_0081"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8081"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0081"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 佛渡石
	"item_0082"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8082"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0082"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铸血魔剑
	"item_0083"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8083"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0083"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"reduction_cooldown" 		"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"175"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"170"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0083"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE" "%reduction_cooldown"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0083_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0083_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0083_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0083_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0083_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
			"modifier_item_0083_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// Z级晶石
	"item_0084"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8084"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0084"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}
	
	//-------------------------------------------------------------------------------------------------------------
	// 邪神道服
	"item_0085"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 					"8085"
		"BaseClass" 			"item_datadriven"
		"AbilityTextureName" 	"custom_game/0085"
		"AbilityBehavior" 		"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_health" 	"800"
			}
			"2"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_health_regen" "15"
			}
			"3"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_armor" 	"25"
			}
			"4"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_strength" "45"
			}
			"5"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_agility" "50"
			}
			"6"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_intellect" "65"
			}
			"7"
			{
				"var_type" 		"FIELD_FLOAT"
				"weapon_mult_knife" "10"
			}
			"8"
			{
				"var_type" 		"FIELD_FLOAT"
				"weapon_mult_sword" "10"
			}
			"9"
			{
				"var_type" 		"FIELD_FLOAT"
				"weapon_mult_lancer" "10"
			}
			"10"
			{
				"var_type" 		"FIELD_FLOAT"
				"weapon_mult_blade" "10"
			}
			"11"
			{
				"var_type" 		"FIELD_FLOAT"
				"weapon_mult_caster" "25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0085"
			{
				"Attributes" 	"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 		"1"
				"IsHidden" 		"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 蝗符
	"item_0086"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8086"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0086"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炼妖壶
	"item_0087"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 					"8087"
		"BaseClass" 			"item_datadriven"
		"AbilityTextureName" 	"custom_game/0087"
		"AbilityBehavior" 		"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_health" 	"1000"
			}
			"2"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_mana_regen" "100"
			}
			"3"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_health_regen" "100"
			}
			"4"
			{
				"var_type" 		"FIELD_FLOAT"
				"bonus_mana" 	"1000"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0087"
			{
				"Attributes" 	"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 		"1"
				"IsHidden" 		"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙配饰四
	"item_0088"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8088"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0088"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙配饰三
	"item_0089"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8089"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0089"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙配饰二
	"item_0090"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8090"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0090"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙配饰一
	"item_0091"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8091"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0091"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铁剑
	"item_0092"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8092"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0092"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0092"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 匕首
	"item_0093"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8093"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0093"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0093"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0093_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铁刀
	"item_0094"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8094"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0094"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0094"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0094_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0094_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0094_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0094_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0094_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木杖
	"item_0095"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8095"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0095"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0095"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铁枪
	"item_0096"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8096"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0096"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"2"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0096"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0096_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木弓
	"item_0097"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8097"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0097"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 青锋剑
	"item_0098"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8098"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0098"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0098"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无影刃
	"item_0099"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8099"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0099"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0099"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0099_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 古锭刀
	"item_0100"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8100"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0100"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0100"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0100_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0100_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0100_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0100_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0100_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 十环杖
	"item_0101"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8101"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0101"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0101"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁枪
	"item_0102"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8102"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0102"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"4"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"150"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0102"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0102_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定风珠
	"item_0103"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8103"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0103"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神秘宝珠
	"item_0104"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8104"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0104"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemCost"							"10000"
		"ItemPermanent"						"0"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 草鱼
	"item_0105"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8105"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0105"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"Model"								"models/items/hex/fish_hex/fish_hex.vmdl"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太清剑
	"item_0106"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8106"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0106"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0106"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 八方古刃
	"item_0107"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8107"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0107"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"55"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0107"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0107_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 极影刀
	"item_0108"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8108"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0108"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0108"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0108_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0108_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0108_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0108_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0108_crit"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 焰泣离魂杖
	"item_0109"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8109"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0109"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0109"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九转红缨枪
	"item_0110"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8110"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0110"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"4"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"250"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0110"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0110_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}
	//-------------------------------------------------------------------------------------------------------------
	// 劣质剑模
	"item_0111"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8111"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0111"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 劣质匕首模
	"item_0112"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8112"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0112"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 劣质刀模
	"item_0113"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8113"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0113"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 劣质杖模
	"item_0114"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8114"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0114"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 劣质枪模
	"item_0115"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8115"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0115"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 布料
	"item_0116"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8116"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0116"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水妖核
	"item_0117"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8117"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0117"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙鞋
	"item_0118"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8118"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0118"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"750"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0118"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 噬心挂坠
	"item_0119"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8119"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0119"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0119"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}

				"OnKill"
				{
					"RunScript"
					{
						"ScriptFile"	"items/common.lua"
						"Function"		"Item0119Effect"
					}
				}
			}
			"modifier_item_0119_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0119_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0119_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0119_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0119_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0119_crit"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙盔
	"item_0120"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8120"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0120"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0120"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 囚魔戒
	"item_0121"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8121"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0121"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"1500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"200"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0121"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
				}

				"OnKill"
				{
					"RunScript"
					{
						"ScriptFile"	"items/common.lua"
						"Function"		"Item0121Effect"
					}
				}
			}
			"modifier_item_0121_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attacked_regen_mana"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙护手
	"item_0122"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8122"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0122"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0122"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙核心
	"item_0123"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8123"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0123"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙剑
	"item_0124"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8124"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0124"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_percent" 			"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_radius" 			"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0124"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0124_cleave_attack"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"CleaveAttack"
					{
						"CleavePercent" 	"%cleave_percent"
						"CleaveRadius" 		"%cleave_radius"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙匕首
	"item_0125"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8125"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0125"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0125"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0125_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙枪
	"item_0126"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8126"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0126"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"4"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0126"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0126_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙刀
	"item_0127"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8127"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0127"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0127"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0127_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0127_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0127_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0127_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0127_crit"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 皮革
	"item_0128"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8128"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0128"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙战靴
	"item_0129"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8129"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0129"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0129"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙战盔
	"item_0130"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8130"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0130"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0130"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙战甲
	"item_0131"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8131"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0131"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0131"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 行龙靴
	"item_0132"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8132"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0132"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0132"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水草鞋
	"item_0133"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8133"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0133"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0133"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山妖精华
	"item_0134"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8134"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0134"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 罗盘
	"item_0135"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8135"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0135"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 铁铲
	"item_0136"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8136"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0136"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_CHANNELLED"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 渔网
	"item_0137"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8137"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0137"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_POINT"
		"ItemCost"							"50"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 长河战甲
	"item_0138"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8138"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0138"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1600"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0138"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 落日神甲
	"item_0139"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8139"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0139"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"95"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0139"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太极道冠
	"item_0140"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8140"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0140"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"650"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"350"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0140"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太极道服
	"item_0141"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8141"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0141"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0141"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太极道靴
	"item_0142"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8142"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0142"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1225"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"65"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"10"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0142"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道冠
	"item_0143"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8143"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0143"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"105"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1050"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"550"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0143"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道服
	"item_0144"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8144"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0144"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"55"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0144"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道靴
	"item_0145"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8145"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0145"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2225"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"85"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0145"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山风皮
	"item_0146"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8146"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0146"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖翼
	"item_0147"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8147"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0147"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 风霄内丹
	"item_0148"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8148"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0148"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityCooldown"					"1"
		
		"ItemShareability"			"ITEM_PARTIALLY_SHAREABLE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		"ItemRequiresCharges"		"1"
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "10.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "10.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "10.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "10.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "10.0"
            }
        }
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巨兽牙饰
	"item_0149"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8149"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0149"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 风霄战甲
	"item_0150"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8150"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0150"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1600"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0150"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 风神珠
	"item_0151"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8151"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0151"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光符
	"item_0152"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8152"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0152"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemCost"							"1000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势符
	"item_0153"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8153"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0153"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemCost"							"2000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武符
	"item_0154"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8154"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0154"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemCost"							"3000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神机符
	"item_0155"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8155"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0155"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemCost"							"5000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太上符
	"item_0156"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8156"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0156"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemCost"							"10000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 落霄神风甲
	"item_0157"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8157"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0157"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"450"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9600"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"45"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"140"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"45"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0157"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真*落霄神风甲
	"item_0158"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8158"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0158"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"750"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12600"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"65"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"180"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"55"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"55"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"55"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0158"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天极挂饰
	"item_0159"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8159"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0159"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0159"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武天极挂饰
	"item_0160"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8160"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0160"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"350"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0160"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// B级无灵石
	"item_0161"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8161"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0161"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// A级无灵石
	"item_0162"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8162"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0162"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// S级无灵石
	"item_0163"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8163"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0163"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// Z级无灵石
	"item_0164"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8164"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0164"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光青锋剑
	"item_0165"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8165"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0165"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"120"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0165"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势青锋剑
	"item_0166"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8166"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0166"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"160"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"105"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0166"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光无影刃
	"item_0167"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8167"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0167"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"55"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0167"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0167_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势无影刃
	"item_0168"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8168"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0168"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"75"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"105"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0168"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0168_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光古锭刀
	"item_0169"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8169"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0169"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0169"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0169_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0169_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0169_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0169_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0169_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势古锭刀
	"item_0170"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8170"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0170"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"200"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"105"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0170"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0170_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0170_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0170_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0170_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0170_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光十环杖
	"item_0171"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8171"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0171"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0171"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势十环杖
	"item_0172"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8172"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0172"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"75"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"105"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0172"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 韬光玄铁枪
	"item_0173"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8173"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0173"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0173"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0173_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 定势玄铁枪
	"item_0174"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8174"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0174"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"6"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"45"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"105"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0174"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0174_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太清剑
	"item_0175"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8175"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0175"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0175"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武八方古刃
	"item_0176"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8176"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0176"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0176"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0176_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武极影刀
	"item_0177"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8177"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0177"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0177"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0177_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0177_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0177_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0177_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0177_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武焰泣离魂杖
	"item_0178"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8178"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0178"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"140"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0178"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武九转红缨枪
	"item_0179"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8179"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0179"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"85"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0179"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0179_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰刺
	"item_0180"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8180"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0180"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰封挂饰
	"item_0181"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8181"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0181"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0181"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰封魔珠
	"item_0182"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8182"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0182"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎刺
	"item_0183"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8183"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0183"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 火焰挂饰
	"item_0184"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8184"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0184"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0184"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 烈炎魔珠
	"item_0185"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8185"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0185"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰焰神袍
	"item_0186"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8186"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0186"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"2000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen_pct" 		"1"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0186"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE" "%bonus_mana_regen_pct"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜剑
	"item_0187"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8187"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0187"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0187"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜匕首
	"item_0188"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8188"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0188"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0188"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0188_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜刀
	"item_0189"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8189"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0189"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0189"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0189_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0189_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0189_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0189_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0189_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜杖
	"item_0190"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8190"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0190"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0190"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜枪
	"item_0191"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8191"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0191"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"6"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"300"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0191"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0191_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰封头盔
	"item_0192"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8192"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0192"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"precache"
		{
			"particle"  "particles/units/heroes/hero_crystalmaiden/maiden_frostbite_buff.vpcf"
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0192"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0192_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰封战靴
	"item_0193"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8193"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0193"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"800"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0193"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
			"modifier_item_0193_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 烈炎头盔
	"item_0194"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8194"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0194"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"precache"
		{
			"particle"  "particles/avalon/items/item_suit_lieyan/item_suit_lieyan.vpcf"
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0194"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0194_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 烈焰战靴
	"item_0195"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8195"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0195"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"800"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"100"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0195"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
			"modifier_item_0195_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炎霜袍
	"item_0196"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8196"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0196"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1800"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"10"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"10"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"10"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"25"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0196"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0196_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无护神腕
	"item_0197"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8197"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0197"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0197"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰焰魔石
	"item_0198"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8198"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0198"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"				"0"
		"ItemStackable"				"1"
		"ItemInitialCharges"		"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜剑
	"item_0199"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8199"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0199"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"precache"
		{
			"particle"  "particles/avalon/items/shuangdongxinxing/shuangdongxinxing_cowlofice.vpcf"
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"95"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"150"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 					"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0199"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"%chance"
						"OnSuccess"
						{
							"RunScript"
							{
								"ScriptFile"	"items/common.lua"
								"Function"		"ShuangDongXinXing"
								"DamagePercent"	"1"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜匕首
	"item_0200"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8200"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0200"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"105"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"150"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 					"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0200"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"%chance"
						"OnSuccess"
						{
							"RunScript"
							{
								"ScriptFile"	"items/common.lua"
								"Function"		"ShuangDongXinXing"
								"DamagePercent"	"1"
							}
						}
					}
				}
			}
			"modifier_item_0200_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜刀
	"item_0201"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8201"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0201"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"150"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 					"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0201"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"%chance"
						"OnSuccess"
						{
							"RunScript"
							{
								"ScriptFile"	"items/common.lua"
								"Function"		"ShuangDongXinXing"
								"DamagePercent"	"1"
							}
						}
					}
				}
			}
			"modifier_item_0201_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0201_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0201_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0201_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0201_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜杖
	"item_0202"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8202"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0202"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 					"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0202"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"%chance"
						"OnSuccess"
						{
							"RunScript"
							{
								"ScriptFile"	"items/common.lua"
								"Function"		"ShuangDongXinXing"
								"DamagePercent"	"1"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜枪
	"item_0203"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8203"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0203"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"150"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 					"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0203"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"%chance"
						"OnSuccess"
						{
							"RunScript"
							{
								"ScriptFile"	"items/common.lua"
								"Function"		"ShuangDongXinXing"
								"DamagePercent"	"1"
							}
						}
					}
				}
			}
			"modifier_item_0203_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰焰神盔
	"item_0204"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8204"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0204"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0204"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0204_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰焰神靴
	"item_0205"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8205"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0205"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0205"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
			"modifier_item_0205_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"Target" 			"CASTER"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 道术符印
	"item_0206"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8206"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0206"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天玄宝镜
	"item_0207"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8207"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0207"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0207"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄冰宫密匙（左）
	"item_0208"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8208"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0208"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄冰宫密匙（右）
	"item_0209"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8209"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0209"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 破魔符
	"item_0210"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8210"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0210"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 万灵散
	"item_0211"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8211"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0211"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"ItemCost"							"20000"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九火冰莲
	"item_0212"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8212"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0212"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		"Model"								"models/plant_collection/mod_flower/mod_flower_003_b.vmdl"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰蚀宝坠
	"item_0213"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8213"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0213"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"enemy_armor" 				"-15" //-30
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0213"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}

				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0213_effect"
						"Target" 		"TARGET"
						"Duration"		"%duration"
					}
				}
			}

			"modifier_item_0213_effect"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%enemy_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰蚀神坠
	"item_0214"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8214"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0214"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"200"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"enemy_armor" 				"-25" // -50
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0214"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}

				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0214_effect"
						"Target" 		"TARGET"
						"Duration"		"%duration"
					}
				}
			}

			"modifier_item_0214_effect"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%enemy_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 破魔冰蚀
	"item_0215"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8215"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0215"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"enemy_armor" 				"-35" // -70
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0215"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}

				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0215_effect"
						"Target" 		"TARGET"
						"Duration"		"%duration"
					}
				}
			}

			"modifier_item_0215_effect"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%enemy_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太上破魔冰蚀
	"item_0216"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8216"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0216"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"enemy_armor" 				"-45" // -90
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0216"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}

				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0216_effect"
						"Target" 		"TARGET"
						"Duration"		"%duration"
					}
				}
			}

			"modifier_item_0216_effect"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%enemy_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 心法符印
	"item_0217"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8217"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0217"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 风霄神甲
	"item_0218"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8218"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0218"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"95"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0218"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 移速符印
	"item_0219"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8219"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0219"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 攻速符印
	"item_0220"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8220"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0220"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 吸血符印
	"item_0221"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8221"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0221"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 血量符印
	"item_0222"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8222"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0222"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 攻击符印
	"item_0223"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8223"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0223"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 法力符印
	"item_0224"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8224"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0224"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 增伤符印
	"item_0225"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8225"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0225"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 减速符印
	"item_0226"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8226"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0226"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 减攻符印
	"item_0227"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8227"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0227"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 减伤符印
	"item_0228"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8228"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0228"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 减甲符印
	"item_0229"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8229"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0229"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 回血符印
	"item_0230"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8230"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0230"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族长剑
	"item_0231"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8231"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0231"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"75"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"150"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"110"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0231"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族匕首
	"item_0232"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8232"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0232"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"110"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0232"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0232_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族长刀
	"item_0233"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8233"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0233"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"75"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"300"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"110"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0233"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0233_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0233_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0233_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0233_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0233_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族法杖
	"item_0234"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8234"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0234"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"55"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"125"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"110"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0234"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族长枪
	"item_0235"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8235"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0235"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"6"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"300"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"110"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0235"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0235_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族战袍
	"item_0236"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8236"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0236"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3600"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0236"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族皮靴
	"item_0237"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8237"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0237"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2200"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0237"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族战盔
	"item_0238"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8238"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0238"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3600"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0238"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 血神挂坠
	"item_0239"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8239"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0239"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"350"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0239"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0239_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0239_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0239_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0239_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0239_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
			"modifier_item_0239_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙族项链
	"item_0240"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8240"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0240"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"3500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"500"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0240"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
			"modifier_item_0240_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"regen_mana" 		"%attacked_regen_mana"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 噬魔妖魂
	"item_0241"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8241"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0241"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 刑天战斧 
	"item_0242"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8242"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0242"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 刑天战盾
	"item_0243"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8243"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0243"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0243"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精打剑模
	"item_0244"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8244"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0244"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精打匕首模
	"item_0245"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8245"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0245"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精打刀模
	"item_0246"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8246"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0246"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精打杖模
	"item_0247"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8247"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0247"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精打枪模
	"item_0248"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8248"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0248"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙炼剑模
	"item_0249"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8249"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0249"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙炼匕首模
	"item_0250"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8250"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0250"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙炼刀模
	"item_0251"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8251"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0251"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙炼杖模
	"item_0252"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8252"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0252"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙炼枪模
	"item_0253"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8253"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0253"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神道剑模
	"item_0254"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8254"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0254"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神道匕首模
	"item_0255"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8255"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0255"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神道刀模
	"item_0256"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8256"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0256"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神道杖模
	"item_0257"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8257"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0257"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神道枪模
	"item_0258"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8258"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0258"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天剑模
	"item_0259"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8259"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0259"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天匕首模
	"item_0260"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8260"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0260"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天刀模
	"item_0261"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8261"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0261"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天杖模
	"item_0262"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8262"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0262"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天枪模
	"item_0263"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8263"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0263"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 精铁
	"item_0264"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8264"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0264"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙石
	"item_0265"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8265"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0265"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神脉石
	"item_0266"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8266"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0266"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵石
	"item_0267"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8267"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0267"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 矿精元神（C级）
	"item_0268"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8268"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0268"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"collect_ore_exp"	"1000"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 矿精元神（B级）
	"item_0269"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8269"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0269"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"collect_ore_exp"	"8000"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 矿精元神（A级）
	"item_0270"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8270"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0270"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"collect_ore_exp"	"32000"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 矿精元神（S级）
	"item_0271"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8271"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0271"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"collect_ore_exp"	"124000"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 矿精元神（Z级）
	"item_0272"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8272"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0272"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"collect_ore_exp"	"488000"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火玄铁
	"item_0273"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8273"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0273"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地脉龙石
	"item_0274"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8274"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0274"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙石
	"item_0275"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8275"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0275"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄神石
	"item_0276"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8276"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0276"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 轮回幽石
	"item_0277"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8277"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0277"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂石
	"item_0278"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8278"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0278"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天石
	"item_0279"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8279"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0279"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒神石
	"item_0280"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8280"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0280"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其一
	"item_0281"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8281"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0281"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其二
	"item_0282"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8282"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0282"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其三
	"item_0283"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8283"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0283"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其四
	"item_0284"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8284"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0284"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其五
	"item_0285"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8285"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0285"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其六
	"item_0286"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8286"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0286"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真书残卷*其七
	"item_0287"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8287"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0287"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无真天书
	"item_0288"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8288"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0288"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼之魂
	"item_0289"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8289"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0289"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 绝影之魂
	"item_0290"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8290"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0290"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 示空之魂
	"item_0291"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8291"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0291"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 亡罪之魂
	"item_0292"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8292"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0292"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 雾然之魂
	"item_0293"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8293"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0293"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 断邪之魂
	"item_0294"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8294"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0294"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阴泽之魂
	"item_0295"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8295"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0295"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒铁匕首
	"item_0296"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8296"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0296"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0296"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0296_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒铁刀
	"item_0297"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8297"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0297"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0297"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0297_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0297_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0297_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0297_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0297_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒铁杖
	"item_0298"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8298"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0298"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0298"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒铁枪
	"item_0299"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8299"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0299"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"4"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"250"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0299"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0299_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁剑
	"item_0300"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8300"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0300"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_radius" 			"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"cleave_percent" 			"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"75"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0300"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0300_cleave_attack"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"CleaveAttack"
					{
						"CleavePercent" 	"%cleave_percent"
						"CleaveRadius" 		"%cleave_radius"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁匕首
	"item_0301"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8301"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0301"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"75"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"75"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0301"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0301_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁刀
	"item_0302"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8302"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0302"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"75"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0302"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0302_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0302_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0302_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0302_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0302_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁杖
	"item_0303"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8303"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0303"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"75"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0303"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄铁枪
	"item_0304"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8304"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0304"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"4"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"250"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"75"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0304"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0304_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火剑
	"item_0305"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8305"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0305"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"135"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0305"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火匕首
	"item_0306"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8306"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0306"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"135"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0306"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0306_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火刀
	"item_0307"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8307"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0307"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"85"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"135"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0307"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0307_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0307_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0307_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0307_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0307_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火杖
	"item_0308"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8308"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0308"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"135"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0308"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火枪
	"item_0309"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8309"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0309"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"135"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0309"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0309_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙渊剑
	"item_0310"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8310"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0310"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0310"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙渊匕首
	"item_0311"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8311"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0311"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0311"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0311_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙渊刀
	"item_0312"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8312"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0312"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0312"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0312_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0312_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0312_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0312_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0312_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙渊杖
	"item_0313"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8313"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0313"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0313"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙渊枪
	"item_0314"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8314"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0314"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"140"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0314"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0314_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地葬龙剑
	"item_0315"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8315"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0315"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"125"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"175"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0315"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地葬龙匕首
	"item_0316"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8316"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0316"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"175"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0316"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0316_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地葬龙刀
	"item_0317"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8317"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0317"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"125"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"175"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0317"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0317_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0317_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0317_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0317_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0317_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地葬龙杖
	"item_0318"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8318"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0318"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"165"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"175"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0318"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地葬龙枪
	"item_0319"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8319"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0319"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"175"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0319"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0319_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙火剑
	"item_0320"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8320"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0320"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"145"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"195"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0320"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙火匕首
	"item_0321"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8321"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0321"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"170"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"195"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0321"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0321_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙火刀
	"item_0322"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8322"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0322"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"145"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"195"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0322"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0322_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0322_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0322_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0322_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0322_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙火杖
	"item_0323"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8323"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0323"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"185"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"195"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0323"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 先天龙火枪
	"item_0324"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8324"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0324"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"140"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"140"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"195"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0324"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0324_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神灭剑
	"item_0325"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8325"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0325"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"135"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"190"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0325"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神灭匕首
	"item_0326"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8326"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0326"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"160"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"190"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0326"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0326_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神灭刀
	"item_0327"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8327"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0327"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"75"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"135"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"190"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0327"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0327_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0327_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0327_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0327_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0327_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神灭杖
	"item_0328"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8328"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0328"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"175"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"190"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0328"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神灭枪
	"item_0329"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8329"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0329"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"130"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"130"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"190"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0329"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0329_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄剑
	"item_0330"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8330"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0330"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"190"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"225"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0330"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄匕首
	"item_0331"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8331"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0331"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"220"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"225"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0331"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0331_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄刀
	"item_0332"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8332"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0332"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"105"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"190"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"75"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"450"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"225"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0332"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0332_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0332_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0332_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0332_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0332_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄杖
	"item_0333"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8333"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0333"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"240"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"225"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0333"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 夜妄枪
	"item_0334"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8334"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0334"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"185"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"185"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"9"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"75"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"225"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0334"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0334_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道剑
	"item_0335"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8335"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0335"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"210"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"130"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"265"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0335"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道匕首
	"item_0336"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8336"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0336"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"240"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"105"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"95"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"265"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0336"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0336_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道刀
	"item_0337"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8337"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0337"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"115"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"210"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"450"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"265"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0337"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0337_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0337_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0337_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0337_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0337_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道杖
	"item_0338"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8338"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0338"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"260"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"265"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0338"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道枪
	"item_0339"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8339"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0339"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"205"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"205"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"9"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"265"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0339"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0339_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵剑
	"item_0340"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8340"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0340"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"205"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"125"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"255"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0340"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵匕首
	"item_0341"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8341"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0341"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"235"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"255"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0341"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0341_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵刀
	"item_0342"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8342"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0342"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"205"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"450"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"255"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0342"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0342_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0342_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0342_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0342_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0342_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵杖
	"item_0343"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8343"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0343"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"115"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"85"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"255"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"255"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0343"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵枪
	"item_0344"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8344"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0344"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"9"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"255"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0344"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0344_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂剑
	"item_0345"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8345"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0345"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"270"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"155"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"135"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"300"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0345"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂匕首
	"item_0346"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8346"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0346"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"130"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"300"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0346"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0346_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂刀
	"item_0347"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8347"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0347"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"140"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"270"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"300"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0347"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0347_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0347_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0347_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0347_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0347_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂杖
	"item_0348"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8348"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0348"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"145"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"115"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"315"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"300"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0348"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣龙魂枪
	"item_0349"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8349"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0349"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"260"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"260"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"300"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0349"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0349_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天剑
	"item_0350"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8350"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0350"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"310"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"175"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"155"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"330"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0350"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天匕首
	"item_0351"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8351"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0351"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"340"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"140"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"330"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0351"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0351_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天刀
	"item_0352"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8352"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0352"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"160"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"310"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"130"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"330"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0352"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0352_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0352_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0352_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0352_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0352_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天杖
	"item_0353"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8353"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0353"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"165"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"135"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"355"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"330"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0353"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣神天枪
	"item_0354"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8354"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0354"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"300"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"130"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"330"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0354"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0354_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒天剑
	"item_0355"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8355"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0355"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"370"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"205"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"185"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"380"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0355"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒天匕首
	"item_0356"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8356"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0356"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"400"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"170"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"380"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0356"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0356_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒天刀
	"item_0357"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8357"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0357"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"190"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"370"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"160"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"380"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0357"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0357_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0357_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0357_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0357_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0357_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒天杖
	"item_0358"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8358"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0358"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"195"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"165"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"415"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"380"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0358"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 荒天枪
	"item_0359"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8359"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0359"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"360"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"360"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"170"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"380"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0359"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0359_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼剑
	"item_0360"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8360"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0360"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"125"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"180"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0360"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼战刃
	"item_0361"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8361"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0361"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"180"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0361"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0361_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼刀
	"item_0362"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8362"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0362"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"125"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"180"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0362"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0362_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0362_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0362_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0362_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0362_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼杖
	"item_0363"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8363"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0363"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"165"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"180"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0363"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍狼枪
	"item_0364"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8364"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0364"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"180"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0364"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0364_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无相战靴
	"item_0365"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8365"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0365"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0365"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0365_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无相战盔
	"item_0366"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8366"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0366"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0366"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0366_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无相战甲
	"item_0367"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8367"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0367"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0367"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0367_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 绝影之尘
	"item_0368"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8368"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0368"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0368"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0368_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 绝影头环
	"item_0369"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8369"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0369"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0369"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0369_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 绝影衣
	"item_0370"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8370"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0370"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"180"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0370"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0370_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 弥光鞋
	"item_0371"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8371"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0371"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0371"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0371_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 弥光宝盔
	"item_0372"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8372"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0372"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0372"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0372_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 弥光法袍
	"item_0373"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8373"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0373"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"160"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0373"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0373_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden"		"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 雾然挂饰
	"item_0374"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8374"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0374"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3500"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0374"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 雾然戒指
	"item_0375"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8375"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0375"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0375"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 断邪链
	"item_0376"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8376"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0376"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2500"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0376"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 断邪指环
	"item_0377"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8377"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0377"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0377"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阴泽护腕
	"item_0378"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8378"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0378"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0378"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阴泽魔镜
	"item_0379"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8379"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0379"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0379"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（E级）
	"item_0380"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8380"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0380"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0380"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0381"
						"RequireLevel"	"1"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"5"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"5"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"5"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0380"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（D级）
	"item_0381"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8381"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0381"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0381"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0382"
						"RequireLevel"	"3"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"5"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"5"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"5"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0381"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（C级）
	"item_0382"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8382"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0382"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0382"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0383"
						"RequireLevel"	"4"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"10"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"10"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"10"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"10"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0382"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（B级）
	"item_0383"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8383"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0383"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0383"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0384"
						"RequireLevel"	"5"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"10"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"10"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"10"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"10"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"10"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0383"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（A级）
	"item_0384"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8384"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0384"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0384"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0385"
						"RequireLevel"	"7"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0384"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（S级）
	"item_0385"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8385"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0385"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0385"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0386"
						"RequireLevel"	"10"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0385"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（Z级）
	"item_0386"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8386"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0386"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info

		"Modifiers"
		{
			"modifier_item_0386"
			{
				"Passive"			"1"
				"IsHidden"			"1"
				"IsDebuff"			"0"
		
				"OnDealDamage"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/common.lua"
						"Function"		"LevelUpItem"
						"Item"			"item_0387"
						"RequireLevel"	"12"
					}
				}
			}
		}
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"220"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"220"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"220"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"25"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0386"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 本命法器（EX级）
	"item_0387"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8387"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0387"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"					"3.0"

		"OnSpellStart"
		{
			"RunScript"
			{
				"ScriptFile"	"items/common.lua"
				"Function"		"BenMingFaQi"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"300"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"300"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0387"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灵石碎片
	"item_0388"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8388"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0388"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫王盾
	"item_0389"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8389"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0389"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0389"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0389_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0389_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫妖神骨
	"item_0390"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8390"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0390"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"14000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0390"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0390_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0390_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫族战骨
	"item_0391"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8391"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0391"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 火麟内丹
	"item_0392"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8392"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0392"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"				        "0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "15.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "15.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "15.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "15.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "15.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰蛟内丹
	"item_0393"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8393"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0393"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"				        "0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "15.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "15.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "15.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "15.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "15.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水蛟内丹
	"item_0394"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8394"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0394"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"				        "0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "15.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "15.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "15.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "15.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "15.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 土灵内丹
	"item_0395"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8395"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0395"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"				        "0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "15.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "15.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "15.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "15.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "15.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木吞内丹
	"item_0396"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8396"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0396"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"				        "0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "15.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "15.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "15.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "15.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "15.0"
            }
        }
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 火麟战甲
	"item_0397"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8397"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0397"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"75"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0397"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰角战甲
	"item_0398"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8398"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0398"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"250"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"75"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0398"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水蛟神饰
	"item_0399"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8399"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0399"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0399"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
				}
			}
			"modifier_item_0399_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0399_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0399_crit"
							}
						}
					}
				}
			}
			"modifier_item_0399_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0399_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 土灵神饰
	"item_0400"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8400"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0400"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"300"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0400"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
				}
			}
			"modifier_item_0400_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0400_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 火神珠
	"item_0401"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8401"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0401"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰神珠
	"item_0402"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8402"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0402"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 水神珠
	"item_0403"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8403"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0403"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 土神珠
	"item_0404"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8404"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0404"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木神珠
	"item_0405"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8405"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0405"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 石川之灵
	"item_0406"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8406"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0406"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 石川宝盔
	"item_0407"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8407"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0407"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"300"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0407"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0407_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 石川宝靴
	"item_0408"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8408"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0408"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"300"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0408"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0408_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 石川宝甲
	"item_0409"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8409"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0409"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"300"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0409"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0409_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无护天戒
	"item_0410"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8410"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0410"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0410"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天晶挂坠
	"item_0411"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8411"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0411"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"800"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0411"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0411_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0411_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阐石魔戒
	"item_0412"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8412"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0412"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0412"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖族之骨
	"item_0413"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8413"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0413"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 妖族精髓
	"item_0414"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8414"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0414"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇战靴
	"item_0415"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8415"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0415"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0415"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0415_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇战盔
	"item_0416"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8416"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0416"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0416"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0416_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇战甲
	"item_0417"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8417"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0417"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0417"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0417_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇道靴
	"item_0418"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8418"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0418"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0418"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0418_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇道冠
	"item_0419"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8419"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0419"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0419"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0419_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇道袍
	"item_0420"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8420"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0420"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0420"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0420_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵战符
	"item_0421"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8421"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0421"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵法印
	"item_0422"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8422"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0422"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 通灵丹
	"item_0423"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8423"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0423"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 		"10"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 		"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 		"10"
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无常剑
	"item_0424"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8424"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0424"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"85"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"135"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0424"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无常匕首
	"item_0425"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8425"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0425"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"135"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0425"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
			"modifier_item_0425_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无常刀
	"item_0426"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8426"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0426"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"135"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0426"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0426_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0426_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0426_crit"
							}
						}
					}
				}
			}
			"modifier_item_0426_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0426_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无常杖
	"item_0427"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8427"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0427"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"135"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0427"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无常枪
	"item_0428"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8428"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0428"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"135"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0428"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0428_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道天靴
	"item_0429"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8429"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0429"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0429"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0429_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道天冠
	"item_0430"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8430"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0430"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0430"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0430_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道天衣
	"item_0431"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8431"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0431"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"11000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"40"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"40"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"40"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0431"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0431_attacked_regen"
			{
				"Passive" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道魔环
	"item_0432"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8432"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0432"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"400"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0432"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0432_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0432_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0432_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0432_crit"
							}
						}
					}
				}
			}
			"modifier_item_0432_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0432_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0432_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 六道轮回
	"item_0433"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8433"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0433"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"15000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"4000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"700"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1500"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"50"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"50"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"50"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"50"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"50"
			}
			"18"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0433"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0433_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0433_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0433_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0433_crit"
							}
						}
					}
				}
			}
			"modifier_item_0433_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0433_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0433_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神魔靴
	"item_0434"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8434"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0434"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0434"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0434_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神魔盔
	"item_0435"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8435"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0435"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0435"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0435_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神魔甲
	"item_0436"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8436"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0436"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0436"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0436_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神仙鞋
	"item_0437"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8437"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0437"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0437"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0437_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神仙冠
	"item_0438"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8438"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0438"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0438"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0438_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲神仙袍
	"item_0439"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8439"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0439"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"95"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"45"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"45"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0439"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0439_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵冠
	"item_0440"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8440"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0440"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0440"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0440_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵靴
	"item_0441"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8441"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0441"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0441"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0441_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵甲
	"item_0442"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8442"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0442"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"60"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"60"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"60"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"60"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"60"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0442"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0442_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden"					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 追魂夺命书
	"item_0443"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8443"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0443"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 紫玉判官笔
	"item_0444"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8444"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0444"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 镇邪印
	"item_0445"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8445"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0445"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0445"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 七星炼魔剑
	"item_0446"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8446"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0446"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 拘魂幡
	"item_0447"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8447"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0447"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 紫金葫芦
	"item_0448"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8448"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0448"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0448"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阎刹鞋
	"item_0449"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8449"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0449"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0449"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 策魔冠
	"item_0450"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8450"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0450"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0450"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 镇狱铠
	"item_0451"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8451"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0451"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0451"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阎王鞭
	"item_0452"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8452"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0452"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 无护魔环
	"item_0453"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8453"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0453"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityCooldown"			    	"30.0"

		"precache"
		{
			"particle"  "particles/units/heroes/hero_omniknight/omniknight_repel_buff.vpcf"
		}

		"OnSpellStart"
		{
			"ApplyModifier"
			{
				"ModifierName"	"modifier_item_0453_effect"
				"Target" 		"CASTER"
				"Duration"		"%duration"
			}
		}
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"45"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"45"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5.0"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0453"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}

			"modifier_item_0453_effect"
			{
				"Passive"			"0"
				"IsHidden"			"0"
				"IsDebuff"			"0"

				"EffectName"		"particles/units/heroes/hero_omniknight/omniknight_repel_buff.vpcf"
				"EffectAttachType"  "PATTACH_CENTER_FOLLOW"
		
				"States"
				{
					"MODIFIER_STATE_ATTACK_IMMUNE"		"MODIFIER_STATE_VALUE_ENABLED"
					"MODIFIER_STATE_MAGIC_IMMUNE"		"MODIFIER_STATE_VALUE_ENABLED"
				}

				"Properties"
				{
					"MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL" 	"1"
				    "MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL" "1"
				    "MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE" 	"1"
				}

				"OnCreated"
				{
					"FireSound"
					{
						"EffectName"	"Hero_Omniknight.Repel"
						"Target" 		"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太上紫金葫芦
	"item_0454"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8454"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0454"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0454"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}

				"OnKill"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0454_effect"
						"Target" 		"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太上镇邪印
	"item_0455"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8455"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0455"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0455"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
				}

				"OnKill"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0455_effect"
						"Target" 		"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 木吞神饰
	"item_0456"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8456"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0456"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0456"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九龙杖
	"item_0457"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8457"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0457"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0457"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}
			}
		}
	}


	//-------------------------------------------------------------------------------------------------------------
	// 融合石
	"item_0458"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8458"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0458"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
	}

	
	//-------------------------------------------------------------------------------------------------------------
	// 伏羲琴
	"item_0459"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8459"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0459"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"100"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_sword_damage" 		"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_blade_damage" 		"35"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_lancer_damage" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0459"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九天息壤
	"item_0460"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8460"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0460"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_knife_damage" 		"35"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_caster_damage" 		"35"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0460"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冤魂
	"item_0461"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8461"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0461"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 鬼斧
	"item_0462"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8462"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0462"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 判官笔
	"item_0463"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8463"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0463"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天罡
	"item_0464"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8464"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0464"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"125"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0464"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"1.0"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 涵虚
	"item_0465"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8465"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0465"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"85"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0465"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"20"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"5.0"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0465_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魑魅
	"item_0466"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8466"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0466"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"125"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"95"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"180"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0466"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"40"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"2.5"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0466_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0466_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0466_crit"
							}
						}
					}
				}
			}
			"modifier_item_0466_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0466_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 离火
	"item_0467"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8467"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0467"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCooldown"					"1.0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"165"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"180"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0467"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"4.0"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 日月
	"item_0468"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8468"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0468"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"180"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0468"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"3.0"
				// 				"AttackTimes"		"3"
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0468_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地煞
	"item_0469"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8469"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0469"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"125"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0469"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"1.0"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 幽谷
	"item_0470"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8470"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0470"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"75"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0470"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"20"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"5.0"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0470_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魍魉
	"item_0471"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8471"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0471"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"125"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"180"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0471"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"40"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"2.5"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0471_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0471_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0471_crit"
							}
						}
					}
				}
			}
			"modifier_item_0471_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0471_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凝冰
	"item_0472"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8472"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0472"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCooldown"					"1.0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"155"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"180"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0472"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"4.0"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 星辰
	"item_0473"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8473"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0473"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"180"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0473"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"3.0"
				// 				"AttackTimes"		"3"
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0473_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天煞神尺（未觉醒）
	"item_0474"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8474"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0474"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"145"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"105"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"185"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"260"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0474"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"1.5"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 虹谷幽冥（未觉醒）
	"item_0475"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8475"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0475"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"250"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"215"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"260"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0475"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"20"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"7.5"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0475_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魑魅魍魉（未觉醒）
	"item_0476"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8476"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0476"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1250"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"185"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"130"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"450"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"260"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0476"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"Random"
				// 	{
				// 		"Chance"			"40"
				// 		"OnSuccess"
				// 		{
				// 			"ActOnTargets"
				// 			{
				// 				"Target"
				// 				{
				// 					"Center"  	"TARGET"
				// 					"Radius" 	"400"
				// 					"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 					"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 				}
							
				// 				"Action"    
				// 				{
				// 					"RunScript"
				// 					{
				// 						"ScriptFile"		"items/common.lua"
				// 						"Function"			"ItemDealDamage"
				// 						"DamageIncrease"	"3.75"
				// 					}
				// 				}
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0476_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0476_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0476_crit"
							}
						}
					}
				}
			}
			"modifier_item_0476_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0476_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 蝉火离冰（未觉醒）
	"item_0477"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8477"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0477"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCooldown"					"1.0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"105"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"235"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"135"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"260"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0477"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"6.0"
				// 			}
				// 		}
				// 	}
				// }
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 痕转星辰（未觉醒）
	"item_0478"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8478"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0478"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"220"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"9"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"260"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0478"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}

				// "OnAttackLanded"
				// {
				// 	"ActOnTargets"
				// 	{
				// 		"Target"
				// 		{
				// 			"Center"  	"TARGET"
				// 			"Radius" 	"400"
				// 			"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
				// 			"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
				// 		}
					
				// 		"Action"    
				// 		{
				// 			"RunScript"
				// 			{
				// 				"ScriptFile"		"items/common.lua"
				// 				"Function"			"ItemDealDamage"
				// 				"DamageIncrease"	"4.5"
				// 				"AttackTimes"		"3"
				// 			}
				// 		}
				// 	}
				// }
			}
			"modifier_item_0478_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天煞神尺（觉醒）
	"item_0479"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8479"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0479"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"300"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"2250"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"255"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"235"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"420"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"450"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0479"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"ActOnTargets"
					{
						"Target"
						{
							"Center"  	"TARGET"
							"Radius" 	"400"
							"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
							"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
						}
					
						"Action"    
						{
							"RunScript"
							{
								"ScriptFile"		"items/common.lua"
								"Function"			"ItemDealDamage"
								"DamageIncrease"	"1.0"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 虹谷幽冥（觉醒）
	"item_0480"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8480"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0480"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"400"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"230"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"220"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"450"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"450"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0480"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"20"
						"OnSuccess"
						{
							"ActOnTargets"
							{
								"Target"
								{
									"Center"  	"TARGET"
									"Radius" 	"400"
									"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
									"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
								}
							
								"Action"    
								{
									"RunScript"
									{
										"ScriptFile"		"items/common.lua"
										"Function"			"ItemDealDamage"
										"DamageIncrease"	"5.0"
									}
								}
							}
						}
					}
				}
			}
			"modifier_item_0480_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魑魅魍魉（觉醒）
	"item_0481"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8481"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0481"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"2750"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"450"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"210"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"260"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"600"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"45"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"450"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0481"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"40"
						"OnSuccess"
						{
							"ActOnTargets"
							{
								"Target"
								{
									"Center"  	"TARGET"
									"Radius" 	"400"
									"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
									"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
								}
							
								"Action"    
								{
									"RunScript"
									{
										"ScriptFile"		"items/common.lua"
										"Function"			"ItemDealDamage"
										"DamageIncrease"	"2.5"
									}
								}
							}
						}
					}
				}
			}
			"modifier_item_0481_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0481_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"Target" 	"CASTER"
								"ModifierName" "modifier_item_0481_crit"
							}
						}
					}
				}
			}
			"modifier_item_0481_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0481_crit"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 蝉火离冰（觉醒）
	"item_0482"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8482"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0482"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCooldown"					"1.0"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"215"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"465"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"145"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"450"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0482"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
				}

				"OnAttackLanded"
				{
					"ActOnTargets"
					{
						"Target"
						{
							"Center"  	"TARGET"
							"Radius" 	"400"
							"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
							"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
						}
					
						"Action"    
						{
							"RunScript"
							{
								"ScriptFile"		"items/common.lua"
								"Function"			"ItemDealDamage"
								"DamageIncrease"	"4.0"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 痕转星辰（觉醒）
	"item_0483"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8483"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0483"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"350"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1500"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"410"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"220"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"12"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"410"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"450"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0483"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}

				"OnAttackLanded"
				{
					"ActOnTargets"
					{
						"Target"
						{
							"Center"  	"TARGET"
							"Radius" 	"400"
							"Teams" 	"DOTA_UNIT_TARGET_TEAM_ENEMY"
							"Types" 	"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
						}
					
						"Action"    
						{
							"RunScript"
							{
								"ScriptFile"		"items/common.lua"
								"Function"			"ItemDealDamage"
								"DamageIncrease"	"3.0"
								"AttackTimes"		"3"
							}
						}
					}
				}
			}
			"modifier_item_0483_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冥府幽蝶
	"item_0484"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8484"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0484"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_attackspeed" 	"-35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1500"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"60"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"60"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"60"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"60"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"60"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0484"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0484_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
					}
				}
			}
			"modifier_item_0484_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%attack_slow_attackspeed"
				}
			}
			"modifier_item_0484_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0484_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0484_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天灵符
	"item_0485"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8485"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0485"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天仙符
	"item_0486"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8486"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0486"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天穹石
	"item_0487"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8487"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0487"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凌空百尺
	"item_0488"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8488"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0488"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 绝乐轮
	"item_0489"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8489"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0489"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天明神录
	"item_0490"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8490"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0490"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣方宝印
	"item_0491"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8491"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0491"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武魔印
	"item_0492"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8492"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0492"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武法印
	"item_0493"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8493"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0493"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天庭之钥
	"item_0494"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8494"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0494"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地府之钥
	"item_0495"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8495"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0495"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍穹慈航剑
	"item_0496"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8496"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0496"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"135"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"190"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0496"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍穹慈航匕首
	"item_0497"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8497"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0497"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"160"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"190"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0497"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0497_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍穹慈航刀
	"item_0498"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8498"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0498"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"75"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"135"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"750"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"190"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0498"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0498_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0498_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0498_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0498_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0498_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍穹慈航仗
	"item_0499"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8499"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0499"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"175"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"190"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0499"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 苍穹慈航枪
	"item_0500"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8500"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0500"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"175"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"130"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"8"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"130"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"650"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"190"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0500"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
			"modifier_item_0500_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	
	//-------------------------------------------------------------------------------------------------------------
	// 涅槃冲霄鞋
	"item_0501"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8501"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0501"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0501"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0501_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0501_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 焚月苍炎冠
	"item_0502"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8502"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0502"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0502"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0502_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0502_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 赤凤九霄袍
	"item_0503"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8503"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0503"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"11500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"50"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0503"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0503_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0503_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 自在乾天靴
	"item_0504"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8504"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0504"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0504"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0504_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0504_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 归元天罡盔
	"item_0505"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8505"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0505"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0505"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0505_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0505_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 极意无上铠
	"item_0506"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8506"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0506"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"135"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"135"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"50"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"50"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0506"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0506_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0506_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄陨震天靴
	"item_0507"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8507"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0507"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0507"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0507_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0507_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 千炼大乘盔
	"item_0508"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8508"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0508"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0508"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0508_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0508_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天命八荒甲
	"item_0509"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8509"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0509"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"120"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"11500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"140"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"50"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"50"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0509"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0509_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0509_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*涅槃冲霄鞋
	"item_0510"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8510"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0510"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"95"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"11000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1600"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0510"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0510_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0510_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*焚月苍炎冠
	"item_0511"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8511"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0511"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"95"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0511"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0511_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0511_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*赤凤九霄袍
	"item_0512"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8512"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0512"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"260"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"170"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"19500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"170"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"80"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0512"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0512_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0512_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*自在乾天靴
	"item_0513"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8513"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0513"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1600"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0513"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0513_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0513_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*归元天罡盔
	"item_0514"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8514"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0514"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"85"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0514"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0514_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0514_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*极意无上铠
	"item_0515"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8515"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0515"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"260"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"185"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"170"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"16500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"185"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"80"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"80"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0515"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0515_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0515_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*玄陨震天靴
	"item_0516"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8516"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0516"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"120"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"95"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1600"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0516"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0516_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0516_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*千炼大乘盔
	"item_0517"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8517"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0517"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"95"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0517"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0517_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0517_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 圣灵*天命八荒甲
	"item_0518"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8518"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0518"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"260"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"170"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"170"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"14500"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"80"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"80"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0518"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0518_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0518_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}



	//-------------------------------------------------------------------------------------------------------------
	// 圣灵碎片
	"item_0519"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8267"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0267"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 珍奇动物
	"item_0520"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8520"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0520"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"						"0"
		
		"AbilitySpecial"
        {
            "01"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_strength"             "20.0"
            }
            "02"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_agility"              "20.0"
            }
            "03"
            {
                "var_type"                   "FIELD_FLOAT"
                "bonus_intellect"            "20.0"
            }
            "05"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_sword"          "20.0"
            }
            "06"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_knife"          "20.0"
            }
            "07"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_caster"         "20.0"
            }
            "08"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_lancer"         "20.0"
            }
            "09"
            {
                "var_type"                   "FIELD_FLOAT"
                "weapon_mult_blade"          "20.0"
            }
        }
	}

	//-------------------------------------------------------------------------------------------------------------
	// 碧河密藏
	"item_0521"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8521"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0521"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		"ItemPermanent"						"0"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 破羽迷靴
	"item_0522"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8522"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0522"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0522"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
			"modifier_item_0522_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 破羽战盔
	"item_0523"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8523"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0523"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0523"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0523_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 破羽霜甲
	"item_0524"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8524"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0524"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_attackspeed" 	"-15"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"500"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"18"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"19"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0524"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
			"modifier_item_0524_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0524_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0524_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%attack_slow_attackspeed"
				}
			}
			"modifier_item_0524_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 囚恒
	"item_0525"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8525"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0525"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"20000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0525"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 悲玉
	"item_0526"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8526"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0526"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"5000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"50"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0526"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0526_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0526_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0526_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0526_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0526_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0526_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 伏灭之匣
	"item_0527"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8527"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0527"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 魍魉之匣
	"item_0528"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8528"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0528"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemStackable"						"1"
		"ItemInitialCharges"				"1"
		
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 行龙盔
	"item_0529"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8529"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0529"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"150"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0529"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 行龙铠
	"item_0530"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8530"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0530"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0530"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 囚魔玉环
	"item_0531"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8531"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0531"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"3000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"4"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"400"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0531"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
			"modifier_item_0531_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"regen_mana" 		"%attacked_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 噬心魔坠
	"item_0532"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8532"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0532"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"60"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"400"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0532"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0532_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0532_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0532_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0532_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0532_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0532_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凝冰神尺
	"item_0533"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8533"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0533"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"2000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_attackspeed" 	"-35"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"15"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"15"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"15"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0533"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0533_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0533_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0533_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%attack_slow_attackspeed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天玄魔环
	"item_0534"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8534"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0534"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0534"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰烈炎霜袍
	"item_0535"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8535"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0535"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8800"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"360"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"25"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"25"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"25"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"25"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0535"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0535_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 融火玄珠
	"item_0536"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8536"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0536"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"400"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0536"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0536_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰火魔印
	"item_0537"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8537"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0537"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_attackspeed" 	"-50"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0537"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0537_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0537_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0537_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0537_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%attack_slow_attackspeed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 神冰玄晶
	"item_0538"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8538"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0538"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"20000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0538"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 极寒头环
	"item_0539"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8539"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0539"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_armor_radius" 		"800"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_bonus_armor" 			"20"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0539"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0539_armor_aura"
			{
				"IsHidden" 					"1"
				"OnCreated"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"AddAuraBonusArmor"
						"Armor"			"%aura_bonus_armor"
					}
				}
				"OnDestroy"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"RemoveAuraBonusArmor"
					}
				}
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%aura_bonus_armor"
				}
			}
			"aura_item_0539_armor_aura"
			{
				"IsHidden" 					"1"
				"Passive" 					"1"
				"Aura" 						"modifier_item_0539_armor_aura"
				"Aura_Radius" 				"%aura_armor_radius"
				"Aura_Teams" 				"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				"Aura_Types" 				"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_MECHANICAL"
				"Aura_ApplyToCaster" 		"1"
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 极寒护手
	"item_0540"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8540"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0540"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0540"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0540_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0540_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 玄冰魔影
	"item_0541"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8541"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0541"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"1500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1200"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1500"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1500"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_armor_radius" 		"800"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_bonus_armor" 			"20"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"20"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"18"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"19"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"20"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0541"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}

				"OnAttackLanded"
				{
					"Random"
					{
						"Chance"			"20"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName"	"modifier_item_0541_effect_for_self"
								"Target" 		"CASTER"
							}
							"ApplyModifier"
							{
								"ModifierName"	"modifier_item_0541_effect_for_enemy_slowdown_debuff"
								"Target" 		"TARGET"
							}
						}
					}
				}
			}

			"modifier_item_0541_effect_for_self"
			{
				"Duration"		"3"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "100"
				}
			}

			"modifier_item_0541_effect_for_enemy_slowdown_debuff"
			{
				"Duration"		"3"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "-50"
				}
			}

			"modifier_item_0541_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0541_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0541_armor_aura"
			{
				"IsHidden"		"1"
				"OnCreated"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"AddAuraBonusArmor"
						"Armor"			"%aura_bonus_armor"
					}
				}
				"OnDestroy"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"RemoveAuraBonusArmor"
					}
				}
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%aura_bonus_armor"
				}
			}
			"aura_item_0541_armor_aura"
			{
				"IsHidden"		"1"
				"Passive" 					"1"
				"Aura" 						"modifier_item_0541_armor_aura"
				"Aura_Radius" 				"%aura_armor_radius"
				"Aura_Teams" 				"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				"Aura_Types" 				"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_MECHANICAL"
				"Aura_ApplyToCaster" 		"1"
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 蚩尤战甲
	"item_0542"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8542"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0542"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"15000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"10"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"230"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"60"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"60"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"60"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0542"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九黎战盾
	"item_0543"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8543"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0543"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"20000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"60"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"60"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"25"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0543"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
			"modifier_item_0543_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0543_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 黎殇战角
	"item_0544"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8544"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0544"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"100"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"50"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0544"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
			"modifier_item_0544_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0544_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0544_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0544_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0544_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0544_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0544_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0544_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 黎殇魔旗
	"item_0545"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8545"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0545"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_armor_radius" 		"800"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_bonus_armor" 			"30"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0545"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
			"modifier_item_0545_armor_aura"
			{
				"IsHidden"					"1"
				"OnCreated"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"AddAuraBonusArmor"
						"Armor"			"%aura_bonus_armor"
					}
				}
				"OnDestroy"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"RemoveAuraBonusArmor"
					}
				}
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%aura_bonus_armor"
				}
			}
			"aura_item_0545_armor_aura"
			{
				"IsHidden"					"1"
				"Passive" 					"1"
				"Aura" 						"modifier_item_0545_armor_aura"
				"Aura_Radius" 				"%aura_armor_radius"
				"Aura_Teams" 				"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				"Aura_Types" 				"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_MECHANICAL"
				"Aura_ApplyToCaster" 		"1"
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 都天神旗
	"item_0546"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8546"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0546"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_armor_radius" 		"800"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"aura_bonus_armor" 			"50"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"50"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"500"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"45"
			}
			"18"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
			"19"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0546"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}

				"Aura" 						"modifier_item_0546_damage_effect"
				"Aura_Radius" 				"1000"
				"Aura_Teams" 				"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				"Aura_Types" 				"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_MECHANICAL"
				"Aura_ApplyToCaster" 		"1"
			}
			"modifier_item_0546_damage_effect"
			{
				"Properties"
				{
					"MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE" "20"
				}
			}

			"modifier_item_0546_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
			"modifier_item_0546_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0546_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0546_armor_aura"
			{
				"IsHidden" 					"1"
				"OnCreated"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"AddAuraBonusArmor"
						"Armor"			"%aura_bonus_armor"
					}
				}
				"OnDestroy"
				{
					"RunScript"
					{
						"ScriptFile"	"abilities/items.lua"
						"Function"		"RemoveAuraBonusArmor"
					}
				}
				"Properties"
				{
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%aura_bonus_armor"
				}
			}
			"aura_item_0546_armor_aura"
			{
				"IsHidden" 					"1"
				"Passive" 					"1"
				"Aura" 						"modifier_item_0546_armor_aura"
				"Aura_Radius" 				"%aura_armor_radius"
				"Aura_Teams" 				"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				"Aura_Types" 				"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_MECHANICAL"
				"Aura_ApplyToCaster" 		"1"
			}
			"modifier_item_0546_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0546_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0546_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0546_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0546_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 山风羽翼
	"item_0547"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8547"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0547"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 地书
	"item_0548"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8548"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0548"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"5"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_movespeed_pct" "20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"100"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_caster_damage" 		"50"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0548"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
			"modifier_item_0548_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0548_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0548_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0548_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%attack_slow_movespeed_pct"
				}
			}
			"modifier_item_0548_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attacked_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冥炎宝羽
	"item_0549"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8549"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0549"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"12000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"800"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"70"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0549"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0549_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 阐石鬼火
	"item_0550"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8550"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0550"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"800"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"8000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"1000"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"40"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"40"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"40"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0550"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
				}

				"Aura"          "modifier_item_0550_damage_effect"
		        "Aura_Radius"   "1000"
		        "Aura_Teams"    "DOTA_UNIT_TARGET_TEAM_ENEMY"
		        "Aura_Types"    "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		        "Aura_Flags"    "DOTA_UNIT_TARGET_FLAG_NONE"
			}
			"modifier_item_0550_damage_effect"
			{
				"Properties"
				{
					"MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE" "15"
				}
			}
			"modifier_item_0550_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0550_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attacked_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 不落冥河
	"item_0551"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8551"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0551"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"20"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"130"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"130"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"25"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"12000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"1500"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1000"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_attackspeed" 	"-50"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_slow_duration" 		"5"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_mana" 		"1000"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"1500"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"50"
			}
			"17"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"50"
			}
			"18"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"50"
			}
			"19"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"50"
			}
			"20"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"50"
			}
			"21"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0551"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0551_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0551_slowdown_attack"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName" 		"modifier_item_0551_slowdown_debuff"
						"Target" 			"TARGET"
					}
				}
			}
			"modifier_item_0551_slowdown_debuff"
			{
				"IsDebuff" 					"1"
				"Duration" 					"%attack_slow_duration"
				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%attack_slow_attackspeed"
				}
			}
			"modifier_item_0551_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"regen_mana" 		"%attacked_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 邪佛精元
	"item_0552"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8552"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0552"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 悟阐
	"item_0553"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8553"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0553"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 悟道
	"item_0554"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8554"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0554"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪长剑
	"item_0555"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8555"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0555"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"95"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"65"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"250"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"130"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0555"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪匕首
	"item_0556"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8556"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0556"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"150"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"105"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"lifesteal_percent" 		"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"130"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0556"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0556_Lifesteal"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"Lifesteal"
					{
						"Target" 			"ATTACKER"
						"LifestealPercent" 	"%lifesteal_percent"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪长刀
	"item_0557"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8557"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0557"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"65"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"95"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"500"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_chance" 				"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"crit_mult" 				"400"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"130"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0557"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
			"modifier_item_0557_crit"
			{
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE" "%crit_mult"
				}
				"OnAttackLanded"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0557_crit"
						"Target" 			"CASTER"
					}
				}
			}
			"modifier_item_0557_crit_chance"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackStart"
				{
					"RemoveModifier"
					{
						"ModifierName" 		"modifier_item_0557_crit"
						"Target" 			"CASTER"
					}
					"Random"
					{
						"Chance" 			"%crit_chance"
						"OnSuccess"
						{
							"ApplyModifier"
							{
								"ModifierName" "modifier_item_0557_crit"
								"Target" 	"CASTER"
							}
						}
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪法杖
	"item_0558"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8558"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0558"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"145"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"75"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"130"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0558"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪长枪
	"item_0559"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8559"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0559"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"125"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"7"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_health" 		"500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"130"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0559"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
				}
			}
			"modifier_item_0559_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attack_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪甲
	"item_0560"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8560"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0560"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"20"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"20"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0560"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪靴
	"item_0561"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8561"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0561"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0561"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪盔
	"item_0562"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8562"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0562"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0562"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪袍
	"item_0563"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8563"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0563"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"40"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0563"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪鞋
	"item_0564"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8564"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0564"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"4200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"70"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0564"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 巫邪帽
	"item_0565"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8565"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0565"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"30"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"30"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"30"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"350"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0565"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九黎之髓
	"item_0566"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8566"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0566"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九黎耳环
	"item_0567"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8567"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0567"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"150"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"150"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"150"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0567"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九黎战盔
	"item_0568"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8568"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0568"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"50"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"50"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"50"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0568"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九黎战甲
	"item_0569"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8569"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0569"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"40"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"40"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"40"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0569"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道冠（淬炼）
	"item_0570"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8570"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0570"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3050"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana_regen" 			"105"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"35"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_mana" 				"550"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"65"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0570"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE" "%bonus_mana_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_MANA_BONUS" "%bonus_mana"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道服（淬炼）
	"item_0571"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8571"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0571"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5600"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"25"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"25"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"80"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"95"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"20"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0571"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 真武太极道靴（淬炼）
	"item_0572"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8572"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0572"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_evasion" 			"15"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"3225"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"40"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"15"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"15"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"85"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"1"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"65"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"15"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0572"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_EVASION_CONSTANT" "%bonus_evasion"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 混元金斗
	"item_0573"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8573"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0573"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0573"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒雪服
	"item_0574"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8574"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0574"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"50"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0574"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0574_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒雪帽
	"item_0575"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8575"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0575"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"1200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"5"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"5"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"5"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"30"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"50"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0575"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0575_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凝冰精元
	"item_0576"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8576"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0576"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"yuanhui"			"5"
			}
		}
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 雪妖皮
	"item_0577"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8577"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0577"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒雪妖服
	"item_0578"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8578"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0578"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2500"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"20"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"20"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"20"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0578"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒雪妖帽
	"item_0579"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8579"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0579"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"2200"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"10"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"10"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"10"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"30"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"60"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0579"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炽芒
	"item_0580"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8580"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0580"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"60"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"45"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"45"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"miss_percentage" 			"25"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"duration" 					"5"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0580"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
				}

				"OnAttackLanded"
				{
					"ApplyModifier"
					{
						"ModifierName"	"modifier_item_0580_effect"
						"Target" 		"TARGET"
						"Duration"		"%duration"
					}
				}
			}

			"modifier_item_0580_effect"
			{
				"Properties"
				{
					"MODIFIER_PROPERTY_MISS_PERCENTAGE" "%miss_percentage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天穹神靴
	"item_0581"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8581"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0581"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"12000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"130"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0581"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0581_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天穹神冠
	"item_0582"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8582"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0582"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"9000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"80"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"80"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0582"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0582_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天穹神衣
	"item_0583"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8583"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0583"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"15000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"220"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"attack_regen_mana" 		"1500"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"70"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"70"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"70"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"70"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"70"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0583"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
			"modifier_item_0583_attack_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttackLanded"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_mana" 		"%attack_regen_mana"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天池宝匣
	"item_0584"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8584"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0584"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 低级强化石
	"item_0585"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8585"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0585"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 中级强化石
	"item_0586"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8586"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0586"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 高级强化石
	"item_0587"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8587"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0587"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 终极强化石
	"item_0588"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8588"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0588"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ItemPermanent"						"0"
		"ItemStackable" 					"1"
		"ItemInitialCharges" 				"1"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太上真武天极挂饰
	"item_0589"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8589"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0589"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"80"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"105"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"105"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_damage" 				"2000"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"650"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"40"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"55"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"55"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"55"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"item_tooltips" 			""
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0589"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE" "%bonus_damage"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 娲皇圣造
	"item_0590"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8590"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0590"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"5"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_magic_armor" 		"50"
			}
			"6"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"1000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"attacked_regen_health" 	"2000"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"chance" 			"15"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0590"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS" "%bonus_magic_armor"
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
				}
			}
			"modifier_item_0590_attacked_regen"
			{
				"Passive" 					"1"
				"IsHidden" 					"1"
				"OnAttacked"
				{
					"RunScript"
					{
						"Function" 			"RegenHPMP"
						"regen_health" 		"%attacked_regen_health"
						"ScriptFile" 		"scripts/vscripts/abilities/abilityItem.lua"
						"Target" 			"CASTER"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 天地熔炉藏宝图
	"item_0591"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8591"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0591"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 千年雪山藏宝图
	"item_0592"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8592"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0592"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灭龙靴
	"item_0593"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8593"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0593"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"5000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"160"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"85"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0593"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灭龙盔
	"item_0594"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8594"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0594"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"45"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"45"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"45"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"300"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"85"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0594"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 灭龙铠
	"item_0595"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8595"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0595"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"8000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"400"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"30"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"30"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"30"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"30"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"30"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0595"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 八荒战靴
	"item_0596"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8596"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0596"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"6000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"320"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"105"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed" 		"80"
			}
			"16"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_movement_speed_pct" 	"30"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0596"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT" "%bonus_movement_speed"
					"MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE" "%bonus_movement_speed_pct"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 八荒战盔
	"item_0597"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8597"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0597"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"55"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"55"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"55"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"600"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"105"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"70"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0597"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 八荒战铠
	"item_0598"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8598"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0598"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"100"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"100"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"100"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"800"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"140"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"35"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"35"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"35"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"35"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"35"
			}
			"15"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_attack_speed" 		"90"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0598"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "%bonus_attack_speed"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 不屈战魂
	"item_0599"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8599"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0599"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"30000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"40"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"40"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"40"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"40"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"40"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0599"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}

				"ThinkInterval"  "0.5"
				"OnIntervalThink"
				{
					"RunScript"
					{
						"ScriptFile"	"items/common.lua"
						"Function"		"Item0599_OnHealthChange"
					}
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 龙元
	"item_0600"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8600"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0600"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 凤血
	"item_0601"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8601"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0601"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 默萧鬼笛
	"item_0602"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8602"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0602"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太炎古镜
	"item_0603"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8603"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0603"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 默萧古履
	"item_0604"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8604"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0604"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0604"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 默萧古冠
	"item_0605"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8605"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0605"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0605"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 默萧古甲
	"item_0606"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8606"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0606"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"50"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"50"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0606"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太炎古履
	"item_0607"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8607"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0607"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"120"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0607"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太炎古冠
	"item_0608"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8608"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0608"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"7000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"70"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"70"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"70"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"80"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0608"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 太炎古甲
	"item_0609"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8609"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0609"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"180"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"200"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"50"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"50"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"50"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0609"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒古印
	"item_0610"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8610"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0610"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//-------------------------------------------------------------------------------------------------------------
	// 赤灭火靴
	"item_0611"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8611"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0611"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"140"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0611"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 九炎宝盔
	"item_0612"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8612"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0612"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0612"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 炼日神铠
	"item_0613"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8613"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0613"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"17000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"230"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"60"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0613"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 寒羽洛靴
	"item_0614"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8614"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0614"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"140"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0614"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 默然神盔
	"item_0615"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8615"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0615"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"90"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"100"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0615"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 冰月神铠
	"item_0616"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8616"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0616"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"17000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"200"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"200"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"200"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"230"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"2"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"60"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"60"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"60"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0616"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*赤灭火靴
	"item_0617"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8617"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0617"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"110"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0617"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*九炎宝盔
	"item_0618"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8618"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0618"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"90"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"110"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0618"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*炼日神铠
	"item_0619"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8619"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0619"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"17000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"180"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"220"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"220"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"260"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"11"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_lancer" 		"80"
			}
			"13"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_sword" 		"80"
			}
			"14"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_blade" 		"80"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0619"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*寒羽洛靴
	"item_0620"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8620"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0620"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"13000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"150"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0620"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*默然神盔
	"item_0621"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8621"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0621"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"10000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"110"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"110"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"90"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"110"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0621"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}

	//-------------------------------------------------------------------------------------------------------------
	// 大荒*冰月神铠
	"item_0622"
	{
		//-------------------------------------------------------------------------------------------------------------
		// General
		"ID" 								"8622"
		"BaseClass" 						"item_datadriven"
		"AbilityTextureName" 				"custom_game/0622"
		"AbilityBehavior" 					"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		//-------------------------------------------------------------------------------------------------------------
		// Item Info
		
		"AbilitySpecial"
		{
			"1"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health" 				"17000"
			}
			"2"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_intellect" 			"220"
			}
			"3"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_agility" 			"220"
			}
			"4"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_strength" 			"180"
			}
			"7"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen" 		"2000"
			}
			"8"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_armor" 				"260"
			}
			"9"
			{
				"var_type" 					"FIELD_FLOAT"
				"bonus_health_regen_pct" 	"3"
			}
			"10"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_knife" 		"80"
			}
			"12"
			{
				"var_type" 					"FIELD_FLOAT"
				"weapon_mult_caster" 		"80"
			}
		}
		
		"Modifiers"
		{
			"modifier_item_0622"
			{
				"Attributes" 				"MODIFIER_ATTRIBUTE_MULTIPLE"
				"Passive" 					"1"
				"IsHidden" 					"1"
				"Properties"
				{
					"MODIFIER_PROPERTY_STATS_AGILITY_BONUS" "%bonus_agility"
					"MODIFIER_PROPERTY_STATS_INTELLECT_BONUS" "%bonus_intellect"
					"MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT" "%bonus_health_regen"
					"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%bonus_health_regen_pct"
					"MODIFIER_PROPERTY_HEALTH_BONUS" "%bonus_health"
//					"MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS" "%bonus_armor"
					"MODIFIER_PROPERTY_STATS_STRENGTH_BONUS" "%bonus_strength"
				}
			}
		}
	}
}
